![]() Compare Genesis MK2 to the MK3 port by Sculptured, and in that one it looks like they mostly just ran things through a color reduction algorithm, making everything look rougher and more grainy from automated dithering. The Office Halloween Episodes Trivia at New Anthem Beer Project. Likely due to the aforementioned techniques and probably having the assets carefully downported by hand as well. Ed Lin talked about how they debated restarting their Mortal Kombat social. I was first introduced to this project several months ago while it was still developed by bWWd (its former programmer) who did a lot of great work. It is based on the free fighting engine MUGEN, developed by Elecbyte in 2003. I think the visuals remain very impressive and clean looking on the Genesis port which is very surprising given the color limitations and the nature of the graphics. He specifically had just completed a successful Kickstarter project himself. <-Tags: fanpr-> Mortal Kombat Project is a Mortal Kombat fighting game made by fans.It's really more of a refined photo/pixel art hybrid, making everything look very clear and readable as opposed to the hordes of copycat games out there. A lot of people give that graphics technique shit now, but MK2 looks genuinely good and leaps and bounds better than the first game, and I think it owes a lot to Miday's artists just getting a better grip on how to manually touch up the raw scans by hand. The atmosphere is unparalleled and it might be the zenith of digitized actor graphics in a 2D game. ![]()
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